It’s been 13 years since the first iteration of the C++ language. Danny Kalev, a former member of the C++ standards committee, explains how the programming language has been improved and how it can help you write better code.
Bjarne Stroustrup, the creator of C++, said recently that C++11 "feels like a new language — the pieces just fit together better." Indeed, core C++11 has changed significantly. It now supports lambda expressions, automatic type deduction of objects, uniform initialization syntax, delegating constructors, deleted and defaulted function declarations, nullptr
, and most importantly, rvalue references — a feature that augurs a paradigm shift in how one conceives and handles objects. And that’s just a sample.
The C++11 Standard Library was also revamped with new algorithms, new container classes, atomic operations, type traits, regular expressions, new smart pointers, async()
facility, and of course a multithreading library.
A complete list of the new core and library features of C++11 is available here.
After the approval of the C++ standard in 1998, two committee members prophesied that the next C++ standard would "certainly" include a built-in garbage collector (GC), and that it probably wouldn't support multithreading because of the technical complexities involved in defining a portable threading model. Thirteen years later, the new C++ standard, C++11, is almost complete. Guess what? It lacks a GC but it does include a state-of–the-art threading library.
In this article I explain the biggest changes in the language, and why they are such a big deal. As you’ll see, threading libraries are not the only change. The new standard builds on the decades of expertise and makes C++ even more relevant. As Rogers Cadenhead points out, “That's pretty amazing for something as old as disco, Pet Rocks, and Olympic swimmers with chest hair.”
First, let's look at some of the prominent C++11 core-language features.
Lambda Expressions
A lambda expression lets you define functions locally, at the place of the call, thereby eliminating much of the tedium and security risks that function objects incur. A lambda expression has the form:
[capture](parameters)->return-type {body}
The []
construct inside a function call's argument list indicates the beginning of a lambda expression. Let's see a lambda example.
Suppose you want to count how many uppercase letters a string contains. Using for_each()
to traverses a char array, the following lambda expression determines whether each letter is in uppercase. For every uppercase letter it finds, the lambda expression increments Uppercase
, a variable defined outside the lambda expression:
int main(){
char s[]="Hello World!";
int Uppercase = 0; //modified by the lambda
for_each(s, s+sizeof(s), [&Uppercase] (char c) {
if (isupper(c))
Uppercase++;
});
cout<< Uppercase<<" uppercase letters in: "<< s<<endl;
}
It's as if you defined a function whose body is placed inside another function call. The ampersand in [&Uppercase] means that the lambda body gets a reference to Uppercase so it can modify it. Without the ampersand, Uppercase would be passed by value. C++11 lambdas include constructs for member functions as well.
Automatic Type Deduction and decltype
In C++03, you must specify the type of an object when you declare it. Yet in many cases, an object’s declaration includes an initializer. C++11 takes advantage of this, letting you declare objects without specifying their types:
auto x=0; //x has type int because 0 is intauto c='a'; //char
auto d=0.5; //double
auto national_debt=14400000000000LL;//long long
Automatic type deduction is chiefly useful when the type of the object is verbose or when it's automatically generated (in templates). Consider:
void func(const vector<int> &vi){
vector<int>::const_iterator ci=vi.begin();
}
Instead, you can declare the iterator like this:
auto ci=vi.begin();
The keyword auto
isn't new; it actually dates back the pre-ANSI C era. However, C++11 has changed its meaning; auto
no longer designates an object with automatic storage type. Rather, it declares an object whose type is deducible from its initializer. The old meaning of auto
was removed from C++11 to avoid confusion.
C++11 offers a similar mechanism for capturing the type of an object or an expression. The new operator decltype
takes an expression and "returns" its type:
const vector<int> vi;typedef decltype (vi.begin()) CIT;
CIT another_const_iterator;
Uniform Initialization Syntax
C++ has at least four different initialization notations, some of which overlap.
Parenthesized initialization looks like this:
std::string s("hello");int m=int(); //default initialization
You can also use the =
notation for the same purpose in certain cases:
std::string s="hello";int x=5;
For POD aggregates, you use braces:
int arr[4]={0,1,2,3};struct tm today={0};
Finally, constructors use member initializers:
struct S { int x;
S(): x(0) {} };
This proliferation is a fertile source for confusion, not only among novices. Worse yet, in C++03 you can't initialize POD array members and POD arrays allocated using new[]
. C++11 cleans up this mess with a uniform brace notation:
class C{
int a;
int b;
public:
C(int i, int j);
};
C c {0,0}; //C++11 only. Equivalent to: C c(0,0);
int* a = new int[3] { 1, 2, 0 }; /C++11 only
class X {
int a[4];
public:
X() : a{1,2,3,4} {} //C++11, member array initializer
};
With respect to containers, you can say goodbye to a long list of push_back()
calls. In C++11 you can initialize containers intuitively:
// C++11 container initializervector<string> vs={ "first", "second", "third"};
map singers =
{ {"Lady Gaga", "+1 (212) 555-7890"},
{"Beyonce Knowles", "+1 (212) 555-0987"}};
Similarly, C++11 supports in-class initialization of data members:
class C{
int a=7; //C++11 only
public:
C();
};
Deleted and Defaulted Functions
A function in the form:
struct A{
A()=default; //C++11
virtual ~A()=default; //C++11
};
is called a defaulted function. The =default;
part instructs the compiler to generate the default implementation for the function. Defaulted functions have two advantages: They are more efficient than manual implementations, and they rid the programmer from the chore of defining those functions manually.
The opposite of a defaulted function is a deleted function:
int func()=delete;
Deleted functions are useful for preventing object copying, among the rest. Recall that C++ automatically declares a copy constructor and an assignment operator for classes. To disable copying, declare these two special member functions =delete
:
struct NoCopy{
NoCopy & operator =( const NoCopy & ) = delete;
NoCopy ( const NoCopy & ) = delete;
};
NoCopy a;
NoCopy b(a); //compilation error, copy ctor is deleted
nullptr
At last, C++ has a keyword that designates a null pointer constant. nullptr
replaces the bug-prone NULL
macro and the literal 0 that have been used as null pointer substitutes for many years. nullptr
is strongly-typed:
void f(int); //#1void f(char *);//#2
//C++03
f(0); //which f is called?
//C++11
f(nullptr) //unambiguous, calls #2
nullptr
is applicable to all pointer categories, including function pointers and pointers to members:
const char *pc=str.c_str(); //data pointersif (pc!=nullptr)
cout<<pc<<endl;
int (A::*pmf)()=nullptr; //pointer to member function
void (*pmf)()=nullptr; //pointer to function
Delegating Constructors
In C++11 a constructor may call another constructor of the same class:
class M //C++11 delegating constructors{
int x, y;
char *p;
public:
M(int v) : x(v), y(0), p(new char [MAX]) {} //#1 target
M(): M(0) {cout<<"delegating ctor"<<endl;} //#2 delegating
};
Constructor #2, the delegating constructor, invokes the target constructor #1.
Rvalue References
Reference types in C++03 can only bind to lvalues. C++11 introduces a new category of reference types called rvalue references. Rvalue references can bind to rvalues, e.g. temporary objects and literals.
The primary reason for adding rvalue references is move semantics. Unlike traditional copying, moving means that a target object pilfers the resources of the source object, leaving the source in an "empty" state. In certain cases where making a copy of an object is both expensive and unnecessary, a move operation can be used instead. To appreciate the performance gains of move semantics, consider string swapping. A naive implementation would look like this:
void naiveswap(string &a, string & b){
string temp = a;
a=b;
b=temp;
}
This is expensive. Copying a string entails the allocation of raw memory and copying the characters from the source to the target. In contrast, moving strings merely swaps two data members, without allocating memory, copying char arrays and deleting memory:
void moveswapstr(string& empty, string & filled){
//pseudo code, but you get the idea
size_t sz=empty.size();
const char *p= empty.data();
//move filled's resources to empty
empty.setsize(filled.size());
empty.setdata(filled.data());
//filled becomes empty
filled.setsize(sz);
filled.setdata(p);
}
If you're implementing a class that supports moving, you can declare a move constructor and a move assignment operator like this:
class Movable{
Movable (Movable&&); //move constructor
Movable&& operator=(Movable&&); //move assignment operator
};
The C++11 Standard Library uses move semantics extensively. Many algorithms and containers are now move-optimized.
C++11 Standard Library
C++ underwent a major facelift in 2003 in the form of the Library Technical Report 1 (TR1). TR1 included new container classes (unordered_set
, unordered_map
, unordered_multiset
, and unordered_multimap
) and several new libraries for regular expressions, tuples, function object wrapper and more. With the approval of C++11, TR1 is officially incorporated into standard C++ standard, along with new libraries that have been added since TR1. Here are some of the C++11 Standard Library features:
Threading Library
Unquestionably, the most important addition to C++11 from a programmer's perspective is concurrency. C++11 has a thread class that represents an execution thread, promises and futures, which are objects that are used for synchronization in a concurrent environment, the async() function template for launching concurrent tasks, and the thread_local storage type for declaring thread-unique data. For a quick tour of the C++11 threading library, read Anthony Williams' Simpler Multithreading in C++0x.
New Smart Pointer Classes
C++98 defined only one smart pointer class, auto_ptr
, which is now deprecated. C++11 includes new smart pointer classes: shared_ptr and the recently-added unique_ptr. Both are compatible with other Standard Library components, so you can safely store these smart pointers in standard containers and manipulate them with standard algorithms.
New C++ Algorithms
The C++11 Standard Library defines new algorithms that mimic the set theory operations all_of()
, any_of()
and none_of()
. The following listing applies the predicate ispositive()
to the range [first, first+n)
and uses all_of()
, any_of()
and none_of()
to examine the range's properties:
#include <algorithm>//C++11 code
//are all of the elements positive?
all_of(first, first+n, ispositive()); //false
//is there at least one positive element?
any_of(first, first+n, ispositive());//true
// are none of the elements positive?
none_of(first, first+n, ispositive()); //false
A new category of copy_n
algorithms is also available. Using copy_n()
, copying an array of 5 elements to another array is a cinch:
#includeint source[5]={0,12,34,50,80};
int target[5];
//copy 5 elements from source to target
copy_n(source,5,target);
The algorithm iota()
creates a range of sequentially increasing values, as if by assigning an initial value to *first
, then incrementing that value using prefix ++. In the following listing, iota()
assigns the consecutive values {10,11,12,13,14} to the array arr
, and {'a', 'b', 'c'} to the char array c
.
include <numeric>int a[5]={0};
char c[3]={0};
iota(a, a+5, 10); //changes a to {10,11,12,13,14}
iota(c, c+3, 'a'); //{'a','b','c'}
C++11 still lacks a few useful libraries such as an XML API, sockets, GUI, reflection — and yes, a proper automated garbage collector. However, it does offer plenty of new features that will make C++ more secure, efficient (yes, even more efficient than it has been thus far! See Google's benchmark tests), and easier to learn and use.
If the changes in C++11 seem overwhelming, don't be alarmed. Take the time to digest these changes gradually. At the end of this process you will probably agree with Stroustrup: C++11 does feel like a new language — a much better one.
See also:
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