People always seem to be asking me if I still learn things at software events after having attended over a hundred in the past decade. And they almost always seem surprised to hear that I do still get things from sessions (though admittedly, very often it’s not what the presenter intended me to take from their session), what I get the most from is interacting with people one-on-one. So recently, it dawned on me that if I’m getting so much out of these one-on-one conversations and so many people don’t seem to grasp how or why, that I should find a way to “package” these conversations and share them.
GeekSpeak is my attempt to do exactly that.
This week, I’m bringing you a conversation that I had with Alan Page during STARWest 2013. I’ve known Alan for many years and think of him as an intelligent, test-savvy developer (no matter what his official title of the day may be). Over the years, I’ve always found his talks and blogs to be both thoughtful and thought provoking.
During STARWest, I found out that he is now working on the Xbox team, and as a guy who thinks that the hardware/software interface of systems is too frequently overlooked, I asked Alan to join me for a GeekSpeak session to talk about what it’s like to do testing for a system that ships as a combined hardware/software unit. Whether you’re into development, testing, or gaming, you’ll want to tune into this week’s episode of GeekSpeak to hear what Alan had to say.
Alan Page has been a software tester for nearly 20 years. He was the lead author on the book How We Test Software at Microsoft, contributed chapters for Beautiful Testing and Experiences of Test Automation: Case Studies of Software Test Automation . He also writes about a variety of software engineering subjects (and other assorted rants) on his blog, and elsewhere on the internet.
Alan joined Microsoft as a member of the Windows 95 team, and since then has worked on a variety of Windows releases, early versions of Internet Explorer, and Office Lync. Notably, Alan served for over two years as Microsoft’s Director of Test Excellence.
Currently a Principal Software Design Engineer in Test (SDET) on the Xbox team, Alan spends his time designing and implementing test infrastructure and tests; and coaching and mentoring testers and test managers across the Xbox organization. Alan also leads company-wide quality and testing focused communities made up of senior engineering employees.
Alan online: Blog | LinkedIn | Amazon