Posted September 10, 2013
How to Turn Your Pile of Code into an Open Source Project
You've written some code, you think it would be useful to the world, and you'd like to give back to the open source world. But how do you do it? An experienced open source guy provides a checksheet for developers to release an open source project and get it noticed.
You can't just dump stuff on GitHub.
I assume that as part of your motivation to release your code, you want people to:
- Use your project
- Get things done with it
- Enjoy using it
- Join your project and contribute
- Find out about it so they can do the first four things
These things don't just happen on their own. It takes foundational work. If you don't care about these five items, then dumping your code in a GitHub repository does just fine. Otherwise, read on.
Be proud of your work
Before you take any action, you must have the mindset that your project is useful, high quality, and relevant enough for at least some people to be interested in using or contributing to. If you don't have that internal sense of pride, the rest of the steps you take will be half-measures.
Back on Sesame Street in the 70's, there was a song called "Sing" that applies. Part of the song goes:
"Don't worry if it's not good enough
For anyone else to hearJust sing"
So, too, it is with your project. Don't compare your coding skills to anyone else's. Don't compare your project to others. Don't think that your project has to be better than any other, whatever "better" may mean. Don't imagine what negative things people might have to say, because after all, this is the Internet and people would say negative things about free money falling from the sky.
If your project is good, and you like it, and you take pride in it, put it out there to help benefit the rest of the world.
Create a Project Summary Paragraph
You're going to be talking about your project a lot, so write a project summary paragraph that you can cut and paste where you need it. You're going to use that paragraph a lot, because you never want to assume people know what your project is based on its name alone.
Your project summary paragraph might look like this:
Lobot is a CSS debugger and optimizer that finds duplicated CSS tags, invalid syntax, and suggests optimizations. Lobot runs entirely as a Firefox plug-in under Firefox 18 and higher. It works on Linux, Windows, and Mac OS X.
Rancor is a Perl module that simplifies the aggregating of data from multiple NoSQL databases, including CouchDB and MongoDB. It runs on Perl 5.12 and higher, and requires Moose.
ack is a code-searching tool, similar to grep but optimized for programmers. It runs in pure Perl, is highly portable, and runs on any platform that runs Perl.
The summary paragraph should explain what problem it solves, for whom, and what the user needs to take advantage of it. This covers the high-level information that people who have never heard of your project need to know.
Stick that text in an Evernote note or some place where it's easily accessible. Revise it as necessary over time.
Choose a site to host your project
Your code needs a publicly visible repository in which to reside, and project hosting sites like GitHub do it for you for free.
GitHub has become the default site on which to host your open source project these days, but it's not the only option. GitHub certainly makes it drop-dead simple to create a project and a repository, and I have nothing but love for its service, but that doesn't necessarily mean it's the one your project should use.
Other options for hosting open source projects include:
These days, unless you have a reason to host with another version control system, go with Git; you have other choices to make about your project host. The VCS is the least interesting part of the selection process compared with figuring out which services fit your project best.
Probably the most important feature of a code hosting service is its issue tracker. For one thing, it's the part of the site that you as project leader use the most. Think of all the annoyances of that you've had with issue tracking systems, both in open source and at your day job. Does the hosting service share these problems?
Is there an integrated wiki? I'm a big fan of wikis, but not all wikis are the same. Google Code’s wiki feature has a weird syntax and only users with commit rights to the project can make edits. For my projects, I wanted a small number of committers, but many wiki editors.
What do the project home pages look like? If you're not going to give your project a dedicated website and URL (more on that later), then consider closely what your users (and potential users!) would see every time they visit your project.
Does the site give you a place to publish releases for download? Not all do. If your service doesn't, you need somewhere else to publish releases.
Once you've chosen a site and created a project account, go ahead and import the source code to the version. That's the part you knew you had to do anyway.
Create an issue tracker
Once you create your project on a hosting site and you have an issue tracker at your disposal, populate it with all of your existing issues for the code. This includes bugs, but may also include any future tasks. I recommend putting both of them in the issue tracker together, because they are often so closely related, and it gives volunteers for your project twice the opportunities to choose from to help.
Spend time creating high quality tickets. These tickets are a cultural example for future contributors to follow, so be on your best ticket-writing behavior. Be clear and explicit so that anyone else reading the ticket understands.
When you create issues for future work to be done, try to create granular tickets with explicit tasks or deliverables that new volunteers can work on. It's not very useful to have a ticket that says:
#34: Increase test coverage. Our test coverage sucks. Write more tests.
because a new volunteer isn't going to know where to go. You know the old joke about "How do you eat an elephant?" "One bite at a time" That ticket above is basically "Eat an elephant." You need to chop it up into bites, like so:
#34: Add tests to the report generator
We need more tests in the report generator, especially because of the problems we've had with pagination in the past (see tickets #14 and #20). Look at `tests/printing/setup.t` for a starting point.
Then, create tickets #35-39 that include other bites that volunteers can work on.
Start a change log
If you haven't done so, start a change log that tracks all the changes in your package over time. The change log should be kept in your source code repository. As you work on the project, document every change that could affect the user of the package.
Always remember who your change log is for. It's primarily for someone who's already used your project; that user wants to see what is in the next release and whether they should upgrade.
A change log is broken into sections for each version of the package that you released, or that you're going to release. Every version should have at least these three headings:
- Incompatibilities with previous versions
- New features
- Bug fixes
Everything in the change log should be explained in clear prose English for the benefit of the user. This specifically means that a dump of commit messages is not a change log.
If a bug was fixed, include a reference to the bug in the change log. If the contribution came from someone else, thank the person explicitly in the change log. An example:
Fixed ticket #17: Alerts are no longer generated if the user's frammitz is zonked. Thanks to Chris Jones for the fix.
Create a mailing list
Your users want a community in which to ask questions and to make suggestions. Give them a central place to meet with other users.
The simplest way to do this is to go to Google Groups and create a mailing list. All the mailing list features you are likely to need are included, and choosing Google also means your mailing list archives are immediately findable in a Google search. This helps future users who look for information about your project without even knowing that a mailing list exists.
You may want to create two mailing lists, such as lobot-users and lobot-dev. If you don't have a lot of interest in the project at the start, I suggest having one mailing list (lobot) and, if necessary in the future, create a second one (lobot-dev).
Whatever name you choose, if the mailing list software lets you create a long description of your project, paste in your Project Summary Paragraph. (It would sure get tiring typing in the same stuff about your project over and over, so aren't you glad I said to create it once and keep it handy?)
Lately I've seen comments from people who disdain mailing lists in favor of thread-based discussions in a forum or the bug tracking system. In my opinion, those are too cumbersome, and they require users to monitor something on the Web rather than their email inbox.
Create a README
At the root of every project, you need a file called README. This plain text file should include at least these bits of information:
- Your project summary paragraph
- The author's name and email address
- The URL of the project website, if there is one
- The URL of the project hosting page (GitHub, etc.)
- Where to find the project bug/issue tracker
- Where to find the project mailing list
GitHub specifically displays your README on the project home page, but it also is bundled up in all your releases, so it's good to have for people to look at even if they're not online.
Create a release
Users require releases of your software. It's a disservice to your users to point at the Git repo and say "Just pull from the master branch and install it." Users don't want to have to use version control just to get a release of the code. Create a proper tarball (.tar.gz) that is easily downloadable by anyone.
Announce each release. Your announcements should not assume that the reader is familiar with your project.
Every release you create includes your Project Summary Paragraph at the top, before you say anything about what is in the release. Don't assume that someone reading your release announcement knows what the project is.
Give credit to your contributors by name in your announcements, as well as in your change log (see above). The GCC project repeatedly violates this idea in their announcements. They claim that the contributors are "too numerous to mention." Really? How many is too numerous? Do you think you're going to run out of room in your email? What "too numerous to mention" really means is "I didn't feel it was important enough to take the time to create a list of names" and implies, “All the time you put into this isn’t valued.”
How long do you think it might take to create a list of people who contributed to your project? Half an hour? An hour? Open source projects run on personal motivation and gratitude. They are scarce resources. Spending an hour to create a list of all your contributors so that they are publicly thanked is one of the best hours you can possibly spend on the project. When people feel appreciated, they are motivated to contribute more.
Create some documentation
I know, documentation is no fun for most developers, but every project needs it. A few dozen lines of an introduction of how to use the project is better than nothing. You may want to write it in the form of an FAQ, where you list any questions you were asked during development.
You don't have to write a full manual the first time out, but you do have to give people something to start with.
Writing documentation is a big topic, big enough for an article of its own. Rather than go into more detail I refer you to my article, 13 Things People Hate About Your Open Source Docs.
Create a website
If there's one gripe I have with GitHub's home pages (and it applies to other project hosting sites, too) it's that their project home pages focused entirely on the code and are not at all inviting to new users who are exploring a project.
Your GitHub repo home page is not a website. It is a front end to the code, but many of your users don't care about the code. Your site doesn't have to be fancy, but it does need to be aimed at new and potential users of your project.
For example, here is the ack project page on GitHub:
and here is the ack website at http://beyondgrep.com/.
I also strongly suggest that you get a dedicated domain for your project, even if all you do with it is redirect to your project hosting site. That gives your project a permanent URL so that if you change project hosts, the base URL still works. Domain names are $10 per year, and it's hard to beat the kind of value in this case.
Creating a project website can be a big task, and strictly speaking you could skip it and still have a successful project, but I think it goes a long way to helping make your project attractive to newcomers. You may want to push this off until after your project's initial release to the world.
Wait until you have things reasonably started before you do this. Attention is the most scarce resource, and people will only pay attention to your announcement once. If most of what you have to say is, "Mailing list coming soon, bug tracker coming soon, etc." then people won't take you seriously and won't give you another look.
On the other hand, don't wait to announce it until you've made everything perfect, because you will never have everything perfect.
Your announcement doesn't have to be fancy or verbose. Just let people know that your project exists and point them to your project's URL. It can be as simple as this:
Announcing the initial release of Lobot, a CSS debugger.
Lobot is a CSS debugger and optimizer that finds duplicated CSS tags, invalid syntax, and suggests optimizations. Lobot runs entirely as a Firefox plug-in under Firefox 18 and higher. It works on Linux, Windows and Mac OS X.
Lobot is available at https://lobot.example.com/
For anyone doing any amount of CSS work, I hope Lobot makes your work easier. Please try it out and let me know what you think at email@example.com.
Post that all over. Post it to your blog. Tweet a link to the blog post on your Twitter feed. Post it to Facebook or Google+ or whatever social media you live on. If your local user group has a mailing list, post it there. Post it to your project mailing list as its first post for its archive.
There are potential users everywhere and you don't know where they are.
Congratulations. You've created a new open source project to help benefit others, and with any luck, to help improve the project for your own use as well.